The Book of Beasts

by Timothy Ferguson

Appendix Three: Forms, Effects and Sizes



Copyright Timothy Ferguson 1996, 1997, 1998. This material derives from the work of other authors, whose rights are held by Atlas Games. Derivative material is used with permission. This work may be used freely for personal non-profit use, provided that the author is properly credited.


Index (46k)

Prologue (3k)
Chapter One: Designing Beasts (61k)
Chapter Two: New Rules for Familiars (2k)
Chapter Three: Familiars and Saga Development (42k)
Chapter Four: Popular Familiars (103k)
Chapter Five: Quadrapeda (84k)
Chapter Six: Birds (84k)
Chapter Seven: Serpents (62k)
Chapter Eight: Worms (9k)
Chapter Nine: Fish (13k)
Appendix One: Humans as Familiars (12k)
Appendix Two: Familiars of the Realms (70k)
Appendix Three: Forms, Effects and Sizes (11k)
Bibliography (6k)




Form and Effect table additions

The following bonuses can be added to Lab totals. For the most part, pieces of animals are used in the creation of potions, however it is possible to use preserved parts of animals to make more durable items. It is also possible to use representations of animals, such as Egyptian-style hieroglyphs, statues or masks to gain laboratory bonuses equal to one-third of those given below.

Ape

    Skull: Copying another's mannerisms +9

Amphibaena

    Curing rheumatism +9

Antelope

    Horns: Cutting things +10

Badger

    Tail: Determining age +6

    Body: Creating clumsiness +6

Bear

    Contacting Faeries of the Wood (some areas) +3

    Instilling ferocity +3

    Nurturing young +6

Beaver

    Testes: Medicine +9

Bees

    Honey: Eloquence +6

    Body or shape: Artistic inspiration +3

Bicorne

    Killing Henpecked husbands +9

Boar

    Head: Protection from injury +3

    Teeth: Instil bravery +6

    Eye: Destroying sunlight +9

Bonnacon

    Rumen: Cause flatulence +3

    Incinerate +6

Bull

    To bring rain +9

Cat

    Spine: Hexes +6

    Skull: Instil curiosity +9

Cattle

    Wealth +3

Camel

    Hair: Instil Temperance +6

Camel-leopard

    Hide: Hiding +6

Chameleon(mythic, not the lizard)

    Skin: Air magic +3

Cerastes

    Warding off curses +6

Chicevanche

    Killing virtuous women +9

Cicada

    Inducing talkativeness +6

    Insiping bad poetry +6

Cock

    Determine weather +3

    Sense evil +6

    Banish evil +9

Coot

    Cause baldness +3

    Inspire filial devotion +9

Cow

    Nourishment +6

    Maternity +9

Crab

    Trickery +6

Crane

    Vigilance +6

Crocodile

    Eye: To detect liars +3

    Instil Greed +6

Crow

    Heart: Divination +9

    Flesh: Monogamy +6

Dog

    Tongue: Healing +3

    Skull: Instil Fidelity +9

Dolphin

    Fins: Swiftness on or in water +6

Elk

    Hoof: Curing vertigo, sea sickness, epilepsy or falling sickness +9

Fox

    Brush: Deception +3

Frog/Toad

    Induce hallucinations: +6

Goat

    Blood or Horns: Inflaming libido +9

Glutton

    Pelt: Arouse fury +6

Griffin

    Eyes: Seeking vengeance +3

    Vigilance +9

Halcyon

    Nests: Calming storms +6

Hare

    Flesh: Produce melancholy +3

    Genitalia: Changing gender +9

Hen

    Eggs: Maternal instincts +3

Horse

    Hooves: Create strength +6

    Instil belligerence +3

Ibex

    Surviving falls +6

Ibis

    Protecting the heart +9

Jackal

    Skull: Summon or control ghosts +3

Ladybird

    Living creature: Destroy insect pests +3

    Good luck +3

Lark

    Create cheerfulness +3

Leech

    To remove blood +6

Lemming

    Cause suicidal behaviour +9

Leopard

    Tongue: Attracting animals +9

Lion

    Pelt: Affect gold +6

    To cause death +6

Lizard

    Silence +6

    Damaging or removing the tongue +9

Lynx

    Eyes: Sight +9

Magpie

    Causing arguments between spouses +3

Mole

    Blindness +9

    Controlling the earth +6

    Withering crops +6

Moth

    Making things fragile +3

Mongoose/Ichneumon

    Defeating serpents +9

Mouse

    Fleeing danger +9

    Destroying grain +6

    Attracting serpents +3

    Telling time +6

Mule

    Stubbornness +6

Ostrich

    Feathers: To determine truth +6

Otter

    Flesh or skull: Causing forgetfulness +6

Ox

    Strength and endurance +6

Panther

    Tongue: Attracting animals +9

Partridge

    Creating the desire to foster or steal children +6

Peacock

    Prevent decay +9

Pelican

    Beak: Gluttony +3

    Breast: Maternal devotion +6

Quail

    Brain: Treat epilepsy +9

    Flesh: Aphrodisiac +3

    Immunity to poison +3

Ram

    Horns: Masculine virility +3

Raven

    Living bird: Divination +6

Rhinoceros

    Horn: Piercing +9

Robin

    Breast feathers: Resistance to fire +6

Salamander

    Destroy or ignore fire +9

Salmon

    Eaten: Create wisdom +6

Scarab

    Immortality, autogeneration +6

Seal

    Skins: Protection from lightning +10

    Sound sleep +3

Sheep

    Wool: Create placidity +3

    Blade bones: Divination +3

Shrew

    Live animal: Cause paralysis +6

Snake

    All sorts of things +3

Stag

    Horn: Instilling romantic jealousy +6

Stork

    Parts of the body: Filial piety +6

Tiger

    Paws: Swiftness +9

    Cub: Rashness +6

Toad

    Borax stone (found in the head): Detect and cure poison +6

Unicorn

    Alicorn: Water-conning +9
    (Purifying water, curing poison and drunkenness)

Vulture

    Pathogenesis +9

Wolf

    Tail tuft: Sexual desire +6

    Jawbone: Making mute +6

Wolverine

    Skin: Hardihood +9

Weasel

    Salted Flesh: Curing snakebite +9

Size Table

Insects

To create living: CrAn10
To create a swarm: CrAn30

Ant, Bee, Bug, Butterfly, Flea, Catterpillar, Centipede, Locust, Louse, Moth, Rincus, Scorpion, Spider, Termite, Usia

-6

Mole

Tiny Animals (-5/-4)

To create dead: CrAn3
To create living: CrAn10
To create living if magical: CrAn30

-5

Dormouse, Mouse

-4

Dispa, Frog, Toad

Small (-3/-2)

To create dead: CrAn4
To create living: CrAn25
To create living if magical: CrAn35

-3

Bat, Beaver, Cock, Crow, Dove, Fox, Halcyon, Hare, Hawk, Hedgehog, Hoopee, Jackdaw, Magpie, Newt, Nightingale, Owl, Quail, Raven, Salamander, Sepus, Siren, Swallow, Water-ouzel, Vulture

-2

Basilisk, Cerastes, Eagle, Emorrosis, Goose, Osprey, Iaculus, Ibis, Pacityan Goldmining Ant, Peacock, Parrot, Pheonix, Prester, Snake Stork, Swan, Ypnalis

Medium (-1/0/+1)

To create dead: CrAn5
To create living: CrAn30
To create living if magical: 40

-1

Amphisbaena, Boas, Crane, Goat, Hyena, Idrus, Ibex, Leopard, Lynx, Scitalis, Unicorn, Lesser, Wolf

0

Antelope, Ape, Dolphin, Sheep, Stag, Yale

+1

Elk, Panther, Serra

Large (+2/+3)

To create dead: CrAn10
To create living: CrAn35
To create living if magical: CrAn 45

+2

Bear, Boar, Bonnacon, Bull, Buffalo, Camel, Crocote, Donkey, Horse, Leucrota, Lion, Tiger, Manticore, Monocerous, Onager, Ox, Unicorn, Greater

+3

Crocodile

Very Large (+4/+5)

To create dead: CrAn15
To create living: CrAn40
To create living if magical: CrAn50

+4

Griffin, Rhinoceros

+5

Aspidochelon, Dracotam, Elephant, Polyp, Well worm, Whale

Dragon-sized

To create living, magical: CrAn60

+6

Dreki (Small)

Even bigger...

Lernese Hydra: +7
Great Worm of the Pyrenees: +9