Prologue (3k)
Chapter One: Designing Beasts (61k)
Chapter Two: New Rules for Familiars (2k)
Chapter Three: Familiars and Saga Development (42k)
Chapter Four: Popular Familiars (103k)
Chapter Five: Quadrapeda (84k)
Chapter Six: Birds (84k)
Chapter Seven: Serpents (62k)
Chapter Eight: Worms (9k)
Chapter Nine: Fish (13k)
Appendix One: Humans as Familiars (12k)
Appendix Two: Familiars of the Realms (70k)
Appendix Three: Forms, Effects and Sizes (11k)
Bibliography (6k)
Form and Effect table additionsThe following bonuses can be added to Lab totals. For the most part, pieces of animals are used in the creation of potions, however it is possible to use preserved parts of animals to make more durable items. It is also possible to use representations of animals, such as Egyptian-style hieroglyphs, statues or masks to gain laboratory bonuses equal to one-third of those given below. Ape
Curing rheumatism +9
Horns: Cutting things +10
Tail: Determining age +6 Body: Creating clumsiness +6
Contacting Faeries of the Wood (some areas) +3 Instilling ferocity +3 Nurturing young +6
Testes: Medicine +9
Honey: Eloquence +6 Body or shape: Artistic inspiration +3
Killing Henpecked husbands +9
Head: Protection from injury +3 Teeth: Instil bravery +6 Eye: Destroying sunlight +9
Rumen: Cause flatulence +3 Incinerate +6
To bring rain +9
Spine: Hexes +6 Skull: Instil curiosity +9
Wealth +3
Hair: Instil Temperance +6
Hide: Hiding +6
Skin: Air magic +3
Warding off curses +6
Killing virtuous women +9
Inducing talkativeness +6 Insiping bad poetry +6
Determine weather +3 Sense evil +6 Banish evil +9
Cause baldness +3 Inspire filial devotion +9
Nourishment +6 Maternity +9
Trickery +6
Vigilance +6
Eye: To detect liars +3 Instil Greed +6
Heart: Divination +9 Flesh: Monogamy +6
Tongue: Healing +3 Skull: Instil Fidelity +9
Fins: Swiftness on or in water +6
Hoof: Curing vertigo, sea sickness, epilepsy or falling sickness +9
Brush: Deception +3
Induce hallucinations: +6
Blood or Horns: Inflaming libido +9
Pelt: Arouse fury +6
Eyes: Seeking vengeance +3 Vigilance +9
Nests: Calming storms +6
Flesh: Produce melancholy +3 Genitalia: Changing gender +9
Eggs: Maternal instincts +3
Hooves: Create strength +6 Instil belligerence +3
Surviving falls +6
Protecting the heart +9
Skull: Summon or control ghosts +3
Living creature: Destroy insect pests +3 Good luck +3
Create cheerfulness +3
To remove blood +6
Cause suicidal behaviour +9
Tongue: Attracting animals +9
Pelt: Affect gold +6 To cause death +6
Silence +6 Damaging or removing the tongue +9
Eyes: Sight +9
Causing arguments between spouses +3
Blindness +9 Controlling the earth +6 Withering crops +6
Making things fragile +3
Defeating serpents +9
Fleeing danger +9 Destroying grain +6 Attracting serpents +3 Telling time +6
Stubbornness +6
Feathers: To determine truth +6
Flesh or skull: Causing forgetfulness +6
Strength and endurance +6
Tongue: Attracting animals +9
Creating the desire to foster or steal children +6
Prevent decay +9
Beak: Gluttony +3 Breast: Maternal devotion +6
Brain: Treat epilepsy +9 Flesh: Aphrodisiac +3 Immunity to poison +3
Horns: Masculine virility +3
Living bird: Divination +6
Horn: Piercing +9
Breast feathers: Resistance to fire +6
Destroy or ignore fire +9
Eaten: Create wisdom +6
Immortality, autogeneration +6
Skins: Protection from lightning +10 Sound sleep +3
Wool: Create placidity +3 Blade bones: Divination +3
Live animal: Cause paralysis +6
All sorts of things +3
Horn: Instilling romantic jealousy +6
Parts of the body: Filial piety +6
Paws: Swiftness +9 Cub: Rashness +6
Borax stone (found in the head): Detect and cure poison +6
Alicorn: Water-conning +9
Pathogenesis +9
Tail tuft: Sexual desire +6 Jawbone: Making mute +6
Skin: Hardihood +9
Salted Flesh: Curing snakebite +9 |
Size Table
Insects
To create living: CrAn10
Ant, Bee, Bug, Butterfly, Flea, Catterpillar, Centipede, Locust, Louse, Moth, Rincus, Scorpion, Spider, Termite, Usia
-6Mole
Tiny Animals (-5/-4)
To create dead: CrAn3
-5Dormouse, Mouse -4Dispa, Frog, Toad
Small (-3/-2)
To create dead: CrAn4
-3Bat, Beaver, Cock, Crow, Dove, Fox, Halcyon, Hare, Hawk, Hedgehog, Hoopee, Jackdaw, Magpie, Newt, Nightingale, Owl, Quail, Raven, Salamander, Sepus, Siren, Swallow, Water-ouzel, Vulture -2Basilisk, Cerastes, Eagle, Emorrosis, Goose, Osprey, Iaculus, Ibis, Pacityan Goldmining Ant, Peacock, Parrot, Pheonix, Prester, Snake Stork, Swan, Ypnalis Medium (-1/0/+1)
To create dead: CrAn5
-1Amphisbaena, Boas, Crane, Goat, Hyena, Idrus, Ibex, Leopard, Lynx, Scitalis, Unicorn, Lesser, Wolf 0Antelope, Ape, Dolphin, Sheep, Stag, Yale +1Elk, Panther, Serra Large (+2/+3)
To create dead: CrAn10
+2Bear, Boar, Bonnacon, Bull, Buffalo, Camel, Crocote, Donkey, Horse, Leucrota, Lion, Tiger, Manticore, Monocerous, Onager, Ox, Unicorn, Greater +3Crocodile Very Large (+4/+5)
To create dead: CrAn15
+4Griffin, Rhinoceros +5Aspidochelon, Dracotam, Elephant, Polyp, Well worm, Whale Dragon-sizedTo create living, magical: CrAn60
+6Dreki (Small) Even bigger...
Lernese Hydra: +7
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