The Book of Beasts

by Timothy Ferguson

Chapter Two: New Rules for Familiars



Copyright Timothy Ferguson 1996, 1997, 1998. This material derives from the work of other authors, whose rights are held by Atlas Games. Derivative material is used with permission. This work may be used freely for personal non-profit use, provided that the author is properly credited.


Index (46k)

Prologue (3k)
Chapter One: Designing Beasts (61k)
Chapter Two: New Rules for Familiars (2k)
Chapter Three: Familiars and Saga Development (42k)
Chapter Four: Popular Familiars (103k)
Chapter Five: Quadrapeda (84k)
Chapter Six: Birds (84k)
Chapter Seven: Serpents (62k)
Chapter Eight: Worms (9k)
Chapter Nine: Fish (13k)
Appendix One: Humans as Familiars (12k)
Appendix Two: Familiars of the Realms (70k)
Appendix Three: Forms, Effects and Sizes (11k)
Bibliography (6k)




This chapter has been removed from the net publication of this book, so that it can be published in "Mythic Perspectives" magazine. The Mythic Perspectives article entirely replaces the Familiars section in the Laboratory chapter of the Ars Magica rulebook. If you look in the table of contents, above, you'll note it has rules for odd metals in your cords, and tinctures (which are impurities in the cords). It has oodles of new bond qualities (thanks Kenji), rules for retempering the cords and methods of reforging the bond.

Mythic Perspectives has a web page.

It sells back issues.

So..., tempted?