Malevola Serini (1172 - 1232)

(Last update: 30/1/96)

(this page written by Graham Pursey)

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Malevolous Serini (Serina), Mistress of Destruction, is one of the elder magi. She takes care of the library in her own mysterious way. She can be a bit of a bitch sometimes but she has mellowed with time. Death came at the hands of another Malevolous.

A long howl echoes through the forest and then it is silent. The silence of death.


Basic Stats

Name: Malevolous Serini
House: Tremere
Parens: Idholon
Gender: Female
Year Died: 1232 AD
Age: 60
Year Born: 1172 AD
Decrepitude: 0
Size: 0
Confidence: 6
Height: 6'0"
Weight: 11st

Appearance

She has long black hair down to her waist. Usually left to fly freely but occasionally put up to keep it out the way. She it tall but quite skinny. One of her eyes is green, the other was lost in a lab experiment. It was later replaced with an obsidian gem which glows red if magic is detected. Her good eye glows red due to a final strike. She considered removing it but decided against it.
She dresses all in black, has never been seen wearing a dress. Her features are slightly wolflike and snarls when angry. This is of course due to her bonding with her familiar. She looks half her age due to a rather good longevity item she cooked up with Mandator before he was turned into a Merrow. She also has a unique familar bond called the lead bond. What it does, well you'll have to read her notes.

Origins

She took her gauntlet at Mistridge which is where she met the other founders of the covenant.

Characteristics

Personality Traits

Reputations

Virtues and Flaws

Abilities


Magical Stats

Twilight Points: 12
Longevity Potion: -18
Casting Speed: +6
Targeting: +0

Abilities

Wizard's Sigil

Twinge of pain in the groins of all males in (spell level)feet radius.

Effects of Twilight

Three trips so far giving increased affinity and arts. Her last trip gave her a magic restriction. Her magic is not as good as it once was against Faeries.

Arts

Spells


Combat Stats

Soak: +6
Fatigue: +4
Dodge: +2
Load: 0
Encumbrance: 0
Body Levels: OK 0 0 -2 -4 I
Fatigue Levels: OK 0 0 -2 -4 I

Magic Items


Notes

Once upon a time she was a Criamon mage and learnt their secrets. About fifteen years later she realised that it was all a load of bollocks. Everything she had been taught was rubbish and her calling was with another House. She applied to join House Tremere, a House worthy of her talents. After spending sometime creating a method which would allow groups to get involved in certamen she faced the entrance test. Face three Tremere magi in certamen. Due to her work she only had to beat one. The test was not easy as all her opponents also had Perdo affinities but she beat two of them. Turning over her sigil she entered the House one of only a handful to change to this great house.
Most of her early career was spent out on adventure and she gained much experience. She conquered her addiction of magic by only learning those spells which she could cast with ease. Now most of her time is spent in her lab creating powerful Perdo spells and thinking of a way to become an archmage.
Her most recent expedition set her face to face with a dragon and due to a botch she was joined with the grog Braeble in a Seven League Stride accident. It was a most hideous sight, but due to preperations made earlier she was able to move her mind to another body.
Serina is the only one in the covenant who keeps up with current affairs. She has information on all the magi in the tribunal and is expanding it to cover the rest of the order. She also keeps in touch with what is happening in the covenant, getting regular reports from Braeble and Sir Severin.
Much of her time is spent in the lab creating items for the covenant and teaching Rose her apprentice. She found out recently that Rose was kidnapped at an early age and replaced with a changling. This pissed her off big time (going into twilight because of it didn't help). She has now accepted Rose for what she is and has turned it to her advantage.
She was collecting vis for a new eye. A rook is needed to create a large sapphire and then almost three rooks are needed to enchant it. She planned to put a large amount of intellego spells into it but never had the time.
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