Marcus Rabinus
(Last update: 5/6/96)
(this page written by Mark Shirley)
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Marcus is one of the original members of the Covenant. He has remained
diocetes (treasurer) of the covenant since its founding. He affects a friendly
and jolly demeanor, but has been known to be quite callous in the past. He
easily becomes infuriated when his competance is questioned.
Basic Stats
Name: Marcus Rabinus
House: Jerbiton
Parens: Belisarius
Gender: Male
Current Year: 1235AD
Age: 92
Apparent Age: 39
Year Born: 1143AD
Decrepitude: 1
Size: +1
Confidence: 6
Height: 6' 4"
Weight: 240lbs
Appearance
Marcus is an imposing figure. He is taller than most of Malinbois' Magi, and
quite overweight. His bulk makes him awkward and ponderous, and commonly uses
his magical basket to get around - he is noted for his laziness. He has
cultured a beard in his old age, and his clerical tonsure grew out many years
ago. His eyes are a startling orange colour, like burnished copper. He favours
a steely-grey tunic covered by a royal-blue sleeveless mantle, tied at the
waist by a length of silken rope. He also often wears a hooded brown wool
cloak. Around his neck he wears two charms on leather thongs, the first is an
oval fire-opal, the other is an oaken tablet inscribed with a hexagram. His
staff is rarely far away. Recently he has made his talisman (see below), a
huge book with a jewel-studded cover which is chained to his left wrist with
a silver chain and manacle.
Origins
Marcus was apprenticed at Cracetus, a Covenant of mainly Jerbiton Magi located
in the Rhine Tribunal. Fleeing the destruction of the covenant of Phoenix
which he helped to found in the Greater Alps Tribunal, he settled in Malinbois
with his amicus Archmagus Peregrine Demonsbane.
Characteristics
- Int: +4 (insightful)
- Per: +3 (keen eyesight)
- Str: +4 (broad shoulders)
- Stm: +5 (well built)
- Prs: +0
- Com: +1 (polite)
- Dex: -2 (awkward)
- Qik: -1 (torpid)
Personality Traits
- Brave: +1
- Cautious: +2
- Distrustful: +1
- Sarcastic: +2
- Vengeful: +2
- Kind: +1
- Toad-like: +1
Reputations
Virtues and Flaws
- Enduring Magic +3
- Enduring Constitution +1
- Stocky +1
- Subtle Magic +2
- Large +2
- Gentle Gift +1 (lost due to Twilight)
- Muto Affinity (gained due to Twilight)
- Warped Magic (dew settles in the area, making everything damp) -1
- Deep Sleeper -1
- Weakness (money) -1
- Fury -3
- Bad Reputation (temper) -1
- Judged Unfairly (people think he's embezzling) -1
- Unspecified -2
Abilities
Marcus, on the rare occasions he has been out on excursions, has wielded his
staff in combat, he can also throw it like a javelin (Staff Attack, Staff
Parry, Javelin Attack). Due to long association with his amicus
Peregrine, he is quite knowledgeable of demons and their works (Occult
Lore). He is versed in the Arts and Sciences (Humanities), and is
known to be a gentleman (Etiquette). He also attends Mass regularly at
the Chapel of St. Raphael (Piety).
Magical Stats
Twilight Points: As an old Magus, cannot have avoided a fair few
Longevity Potion: reasonably good - he appears to be only half of his
true age
Casting Speed: Not known for his speed
Targeting: Pretty clumsy
Abilities
Marcus has never fought Certamen while at Malinbois, so they are unsure of his
ability. His grasp of Magic Theory is the best of the Magi of Malinbois, and
he excels in the creation of Invested Items. Many Muto spells require fine
precision, and Marcus has his natural clumsiness to overcome, so he has
practised long and hard at his Finesse.
Wizard's Sigil
A loud croaking sound.
Effects of Twilight
- Gained Affinity in Muto
- Gained XP in Affinity
- Lost Gentle Gift
- Gained a Physical Defect (put on weight)
Arts
- Creo ...
- Intellego - Lowest Technique
- Muto - Highest Technique
- Perdo - Second Highest Technique
- Rego ...
- Animal - Highest Form
- Aquam - High due the influence of his Familiar
- Auram ...
- Corpus - Second Highest Form
- Herbam ...
- Ignem ...
- Imaginem ...
- Mentem ...
- Terram ...
- Vim - Good at Enchanting, bound to be good
Spells
A small selection of Marcus' own spells. Knows many of the standard Muto
spells, especially those that give animal characteristics to humans.
- Form of the Pond Dweller (MuCo/An 35) turns the recipient into a fish
- Encasement in Stone (MuHe/Te 30) turns clothes into solid stone
- Gift of Proteus (MuCo/An 45) allows one to turn into any animal for the duration
- Defence of the Bufine Friend (MuCo 40) turns one's blood into a potent poison, affecting those that bite you
- Mighty Blow of Crushed Bone (PeCo 35) shatters the bones of the target
- Evisceration of a Thousand Knives (PeCo 35) causes huge number of deep cuts on the target; invariably results in death
- Gift of the Tortured Bowels (PeCo 10) gives a nasty case of dysentry
- Contusions of the Unlucky Pugilist (PeCo 30) pummels the target with invisible hands, causing terrible bruising and usually unconsciousness
Magical Items
Marcus is known for the unimaginative names for his magical creations. The one
exception is his talisman, which is "The Book", not just "Book".
- Staff: As hard as iron, Staff can parry on its own, and also acts
as a javelin if thrown, sprouting thorns as it flies. It will return at a
command. If planted firmly into the ground it can repel most natural and
supernatural creatures. Finally, it can create soft light.
- Rope: Rope is usually worn as a belt by Marcus. It will attack and
bind anyone directed by Marcus, gripping with fearful strength. It will
also guard an area, attacking any who approach without direction.
- Basket: Basket is a large wicker bowl somewhat like a shallow
coracle, about 2 paces in diameter, although it can shrink to only 2".
Basket can float on water and negotiate all but the roughest water.
Basket is primarily used for its flying abilities though.
- Cloak: this woolen robe is waterproof and fireproof, and can turn
into a solid wooden fence if shaken three times. Used in conjuction with
Basket, Cloak can make a comfortable hut that will sleep 8 people.
- Bowl: Bowl will attract food animals into itself, and then prepare
and cook them into a tasty stew.
- Jewel: This fire-opal keeps Marcus warm in the coldest of weathers,
and cool when the sun is beating down.
- Charm: This oaken tablet gives Marcus the resilence of a bear.
The Book
The Book is Marcus' work of art. It is a huge leather-bound tome (16" x 12" x
6"), with inumerable pages of the finest uterine vellum. Despite its size,
Marcus carries it as if it has no weight. A mirror forms the first page, and
an oval hole cut into the ox-leather cover allows this to be seen from the
outside. Pearls, cats-eyes, emeralds and sapphires decorate the cover. A
silver clasp holds The Book closed, the key to which is also a fine
writing-knife, which itself is a lesser enchanted item which will write upon
command in as many colours as desired. The Book is chained to Marcus with a
silver chain attached to a manacle which is clasped around his left wrist.
The Book is still in the process of enchantment, but it will, when finished,
be able to answer any question, just by opening it up and reading the answer
(Intellego vis has been invested so that it can learn many Knowledges). It
will also reveal someone's thoughts just by reading them off a page. Many
other spells of Knowledge and Wisdom will be placed within, some innate to The
Book, others written in so that they can be cast from text.
Notes
Marcus was an orphan, and raised by monks near the town of Braunshweig
(Brunswick). He was expected to take Holy Orders himself when old enough, and
was being carefully groomed by the abbot due to an obvious natural intellect.
However, when he was eight, he was assigned to take care of a visitor to the
monastary. This was Belisarius Martes, a member of the Covenant of Cracetus in
the north of the Holy Roman Empire. He was returning home after a fruitless
search for an apprentice. Out of habit he started to talk to the boy, trying
to find evidence of the Gift, and finding none. The subject changed to
religion, and the young Marcus expressed his surprise at the catalogue of
Christ's Miracles, especially the turning of water into wine at the wedding in
Cana. Before the old mage's eyes the young orphan performed the same
"miracle", and Belisarius knew that he had found his apprentice.
Belisarius Martes was an alchemist, and like his parens dealt primarily with
the etheareal elements of Fire and Air. The only part of alchemy that Marcus
could comprehend was the transmutation of substances, and he tended towards
the material elements of Earth and Water. He was nonetheless a diligent
student, and passed his Gauntlet in 1166AD. While at Cracetus, Marcus became
firm friends with another apprentice skilled at the Transformation Art, who
became known as Peregrine after his Gauntlet. They remained at Cracetus until
the Tribunal of 1172AD, when Peregrine's pater was executed for diabolism.
Fearing persecution, Peregrine was forced to leave the Covenant, even though
he was found innocent of a diabolic taint. Marcus went with him, along with a
Criamon, also from Cracetus. They founded a Covenant, Phoenix, in the Alps
south of Munich, on the site of an old Temple of Mercury. They were soon
joined by 3 other Magi, and lived happily for over 2 decades. Marcus
befriended Rubeta, his familiar, and Peregrine took on an apprentice. In
1194AD Peregrine met the challenge of Archmagus Electarion and won. Marcus
accompanied him to the challenge, and when they returned they found Phoenix in
ashes, destroyed (it was purported) by demons. They went wandering, finally
coming across the Magi of Malinbois, who agreed to admit them.
Rubeta is Marcus' familiar. He is a huge toad, naturally the size of a
small cat, but able to expand to the mass of a human. His skin is a glossy
brown with pale patches of green on his flanks, and his belly is spotted with
yellow. Rubeta's eyes are huge, and a brilliant copper colour, matching
Marcus'. A power bestowed upon the toad by the familial bond ensures that
Rubeta is never treated with revulsion, and along with his dog-like friendly
demeanor, he is popular amongst the covenfolk, who tend to overfeed him. By
puffing himself up, Rubeta is able to cause creatures smaller than him to take
flight, and if inclined, he can cause swirls of gold and silver to infuse his
eyes, creating a confusing, hypnotic effect.
Gemaric is Marcus' current apprentice (the first was dismissed when he
attacked Imanitos Mendax with a sword). He is currently 8 years through his
apprenticeship.
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