Combat Rules
(Last update: 15/8/96)
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Our combat rules differ from the published rules in several aspects:
Index
The major problem we had with the dodging rules was this: that one cannot
attack and dodge in the same round. Therefore if a character is fighting a
creature which can be dodged but not parried (such as a charging boar) and
wins the initiative, then after their attack they cannot dodge and the
creature gets an automatic hit. Since we thought this was unreasonable, we
elaborated the system into two types of "dodge":
Passive Defence
The Passive Defence total is the base Ease Factor to hit the target, assuming
the target is aware of the impending attack. Passive Defence can be applied
at any time - the character does not have to forego their attack.
Passive Defence Total = Qik + Dodge - Enc - Size
Active Dodge
To perform an Active Dodge, the character foregoes all other activities in
the round in an attempt to evade one or more attacks (eg. an actual "dive"
out of the way). The Active Dodge total is applied to all (known) attacks in
the round.
Active Dodge Total = Dex + Dodge - Enc - Size + Stress Die
This rule allows for occasional (but risky) mighty hits:
- It takes one round in advance to "wind up" for a Great Blow (can be
combined with a charge)
- In the subsequent round, the attack roll receives a -5 modifier (with an
extra botch die)
- The base damage receives a 1.5 multiplier (before adding die roll)
- The combatant must make a Fatigue roll immediately after the Great Blow
We have changed the parry bonus for the shields since we decided that with the
old rules it wasn't worth carrying a shield when a weapon parry was just as
good.
| Shield Name | Parry Bonus
|
| Target | +3
|
| Round | +5
|
| Knight | +7
|
| Kite | +8
|
| Tower | +9
|
We decided it would be more realistic to have the skill of the archer add
to the damage of an arrow (a more highly skilled archer will aim for
vulnerable points and has better draw strength). To compensate for this
bonus, we subtracted 3 points from the base damage of each type.
| Missile Weapon | Damage
|
| Sling | +1 + Skill
|
| Self Bow | +5 + Skill
|
| Long Bow | +11 + Skill
|
| Composite Bow | +6 + Skill
|
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