Magic Items
(Last update: 2/11/96)
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Over the years Malinbois has accumulated quite a large collection of magic
items. Most were acquired on expedition, but some were purchased or traded,
and others were made by members of the Covenant. There are only a few that
are regularly taken on expedition, such as the Wand of Absymal Flame and the
potions (along with
The Grimoire of Efficacious Wayfaring
, course). Looking after all the items is the responsibility of the admonitor,
Saeed.
Some of the items are stored in his Sanctum, others are housed in a vault in
the caves, protected by a magical trap-door (now disenchanted). Access is
restricted to senior magi only. Many of these objects have gradually
been `mysteriously disenchanted' which we later realised was due to the
malign presence of the Devourer sapping the magic from Santare Hill.
Enchanted Items
The Bell of Ibyn
This fabled item is the prized possesion of Malinbois. After exploration of
the ruins of the old Covenant of Calebais, it was discovered and later brought
back to Santare Hill. It is suspended from the roof of the central cave, above
the Certamen Circle and temporary (old) Council Chamber.
The powers of the Bell manifest through wearers of the accompanying magical
Diadems. Wearers of the Diadems must be "attuned" to the Bell in an elaborate
Ritual that requires 2 rooks of Vis. The Bell is covered with a series of
knobs engraved with runes, each pertaining to a particular Personality Trait.
Each wearer is attuned to a particular Trait by filing the relevant knob
until the Bell (struck with a mallet by the officiating Magus) rings true.
Magi do not wear Diadems, since it is reputed that wearing one will send
a Gifted person insane at the time of attunement. The current wearers of the
Diadems (and their corresponding Personality Traits) are:
- Guido (Greedy)
- Braeble (Courageous) (dead)
- Nafesi (Godless) (dead)
- Severin (Loyal) (dead)
- Laurent (Open Minded)
- Jean-Pierre (Reverent) (dead)
- Abelard (Avant-Garde)
Wearers of the Diadems have access to the following powers:
- By touching the Bell and saying "The Crown is Broken", the wearer can see
the surrounding area through the eyes of nearby creatures, for upto 1 mile.
- They are magically guided towards any person not present at the last
Ritual who comes within 1 mile of the Bell.
- The Bell can be rung at will, costing two Fatigue Levels.
- Wearers gain the effects of Aura of Rightful Authority for one day
after the Bell has tolled.
- Wearers gain +3 to the Personality Trait to which they are attuned, whilst
wearing their Diadem.
Also, the Bell tolls if a human dies within 1 mile (between 1 to 6 times,
depending upon the importance of the person). It tolls 12 times upon the death
of a wearer. It also gives a huge deep toll if any magical creature or artifact
comes within 5 miles (if not present at the last Ritual). When fully
functional, the Bell adds +6 to Watch, and +2 to Ward.
Books from King Valdine's Tomb
A set of objects were liberated from a tomb hidden underground in a Faerie
Forest in the area of La Rochelle, in northern France. They are: a wand,
a pouch, a chalice and a set of enormous ancient tomes written in a strange
script. Only the books and the wand have been investigated so far. The ten
huge tomes are each about 5' by 4'. They are a set of ancient prophecies going
way into the future - when the language is mastered they empower the reader
with Visions as a special skill. The other items are detailed below.
David's Breastplate
Part of a set of three items liberated from Calebais some decades ago.
The Invested powers are Chirurgeon's Healing Touch (once per day, when
the bearer is Incapacitated), Alleviate the Serpent's Bite (once per
day) and Calm the Motion of the Heart (3 times per day, when afraid).
The breastplate has a Magic Resistance of +20 (against spells to affect the
breatplate only) and is normally worn by the Grog Captain, although it has
recently been badly damaged.
David's Shield
The second item in the set. This shield has the power of Invisibilty of
the Standing Warrior (3 times per day) and has grants the bearer a
Magic Resistance of +15 (3 times per day only). It used to be carried by
Braeble also, until he was given a better protective item. It used to be
carried by Six, until she passed away.
Eloise's Boulder
This used to be the property of one Vorn, follower of Bjornaer of the
Novgorod Tribunal. However he was Marched, and Eloise, Imanitos and Id
hunted him down. Of the booty that was claimed from his lab, Eloise kept
this item - a large magical boulder. When Eloise moved to the Glade of Hazels
and became the new Queen, it was placed in the stores. It has been
investigated and it was determined that the item can uncurl to become an
animated stone statue (once per day). The statue can be given simple
instructions to guard an area, and will attack anyone not otherwise
specified in the command.
The Furtive Servant of Hades
Another of Marlowe's creations, this is a small black figurine which can
animate and act as an assassin. A deal was negiotated with the Covenant of
Val-Negra to purchase it - this involved trading a Wand of Fire and paying
a tithe of Vis - although it had to be claimed from one Abaddon at Doissetep
(an ex-member of Val-Negra). It has not been fully investigated (although
Marlowe probably knows all the details).
The Glass of the Void
This is a large ornate hourglass, about a foot tall, made of a dark wood. On
the top and underneath it bears the sigil of its creator, Crantatus of Criamon.
It has silver trim, and the black sand in it is ever-flowing, although the
amount of sand in each half is constant. The magi believe the item to have
been stolen from the Covenant of Saxum Ruberis in Italy, although they were
not sure, since there may be another identical item. Crantatus' diaries
have recently been decyphered, revealing more information about the item.
Apparently, there were indeed two Glasses of the Void made by Crantatus
- the first was a failed experiment that nearly sent him into Final Twilight.
It also had the side effect of temporal warping in the vicinity of the
device. His second effort actually succeeded, and that item comprises a
powerful device to control Twilight (or so Crantatus claims). This is
a 60th level Rego Vim effect, with an Intellego requisite.
Crantatus claims in his writings to have used this on a number of "trips",
allowing him to bring back Wisdom from the Void, without experiencing
any of the bad effects. The powers of the Glass are mirrored in the
strange activity of the black sand, a lesser Rego Terram effect
which is keyed to the main power. The Glass also helps one to learn from
Crantatus' incomprehensible Vim text, The Temporal Enigma. The Glass is
activated by rotating and saying Crantatus' riddle (the answer to which
is Time). The magi are rather wary of the item, since it was left behind by a
demon, and it currently resides underneath the altar in the chapel, along with
the other dubious items. (When it was taken to the altar, the black sand
stopped flowing.) However, the holy friar could sense no Infernal taint on the
object. They are also not sure whether they have the "good" or the "bad"
version of the item!
Mandator's Obedient Apprentice
This automated stone statue is Mandator's finest piece. It is useful both
as a scribe and a lab assistant. Among the abilities it has the capacity
to learn is Mandator's brainchild, Aura Theory. Sadly Mandator
departed before he could pass on any of his knowledge to the item.
It was invested with a massive 29 pawns of Intellego Vis to enable it to
learn the following abilities:
- Magic Theory: 8 (40 EPs, capacity 55)
- Speak Latin: 5 (15 EPs)
- Scribe Latin: 4 (12 EPs, capacity 15)
- Aura Theory: 0 (capacity 45 EPs)
- Illuminate: 0 (capacity 15 EPs)
It is invested with a single effect to facilitate proper movement:
- Motion of Magical Life (Rego Terram 25, constant use)
The Oriflamme
This is one of the most powerful items in the Covenant. It is an ancient
and worn flag and is non-Hermetic in origin. When used as a war banner it
has several powerful Effects to aid the army that wields it. The first
time it was used, however, disaster resulted: when attacking a Crusading
army, the force led by Malinbois using the item experienced a sudden fear,
and fled in panic. It was later determined that this was the result of a
blessing on the object which meant that it reversed its effects to accord
with Divine Intent (as embodied by the Crusaders). It has not been used
since, but it is postulated that it will need some kind of alternate
blessing before it can be again used against a Crusading army.
The Effects (or Hermetic equivalents) are:
- Speed the Grevious Wound (Creo Corpus 40)
(+2 to Wound Recovery Rolls)
- Raising the Might of the Patriot (Creo Corpus 65, Rego,Muto
requisites)
(Adds to the Battle Stats of the friendly army; between +1 and +10
dependent on distance from the Oriflamme)
- Warning of the Impending Battle (Intellego Corpus 20, Mentem
requisite)
- Gift of Reason (Creo Mentem 40)
- Bravery of the Lion (Muto Mentem 40)
(Adds +3 to Brave Personality Trait of friendly army)
- Aura of Rightful Authority (Rego Mentem 25)
- Call to Arms (Rego Mentem 30)
The Oven of Freyja
This strange item was recently investigated by Serina. It is invested with
a powerful non-Hermetic effect (equivalent to a 50th level Creo X).
The Oven is hot to the touch, and if one knows the name of an item in Old
Norse, the Oven can "cook" (ie. create) it. The created item cannot be more
than 2' square, and it cannot be magical. The Oven needs Ignem vis
to power it.
The Sea Wife
A magnificently crafted magical Faerie vessel that used to belong to the
Court of King Calum, given by way of a favour. It can travel faster than a
normal ship, especially when piloted by the "husband" (currently Saeed).
It can travel calmly through storms, can turn on a sixpence, and has
the power to becalm other ships. It can travel at a maximum speed of
72 miles per day, under favourable conditions. With the husband piloting,
this speed increases to 90 miles per day and the maneouverability is
enhanced, irrespective of conditions.
Shell of Summoning
A horn-shaped shell, three foot long. The shell has a small hole at one
end and winds up to a much larger hole at the other. If blown it emits a
deep tone. Aid from the sea will eventually arrive and help the wielder.
It is unsure how many times this will work.
Six's Dagger
A magical dagger that used to be owned by Six. It seems to aid the wielder
greatly with parrying. Since Six's death, it has been kept in the stores.
(New) Sword of Malinbois
After the previous Sword of Malinbois was lost, Francois was asked to make
a new one as covenant work. It is similar (in appearance) to the weapon
made by Callidus, but differs slightly in its effects. It was completed in
Autumn 1238, and is empowered with 3 Rego Terram effects to
enhance the 1st (+8), Atk (+8, but limited by Dex) and Dam (+16). It
was given to Victor in a little ceremony to promote him to Captain.
Urn from Salleau
A huge and ancient urn. "Tharine" must be spoken before opening it, otherwise
a Ball of Abysmal Flame is set off.
The Vinculum of the Wizards Council
This magnificent item is probably Marlowe's finest piece.
It is a huge gold chain which facilitates powerful group Rituals.
It is 9' long, and each golden chain link is studded with a ruby. It was traded
with the Covenant of Verdi for a fine set of three matching magical swords
which we had collected. If the plan to turn Marlowe into a lich ever goes
ahead, this object will have to be destroyed, along with his other items. It
has the following powers:
- Joins up to 9 magi in Wizards Communion for up to 6 spells of
45th level or below (assuming that there are 9 people in the link)
(Muto Vim 50, 6 times per day)
- Wizard's Boost, for spells of 30th level or below (Muto Vim 35, 6 times
per day)
- Maintaining the Demanding Spell, for 9 spells of up to 30th level
(Rego Vim 33)
- Gift of Reason (Creo Mentem 40, unlimited use)
- Protective shell vs Magic (Rego Vim 45, constant use). Grants a
Magic Resistance of +40. Also wards against weapons (Rego Terram 35,
Herbam requisite, unlimited use)
- The Vinculum can store up to 10 pawns of Vim vis.
The Wand of Abysmal Flame (a.k.a. "The Merrow Toaster")
This item was made as Covenant work by Pyran, a foolish Magus of House Flambeau
who has since left. It is enchanted with Ball of Abysmal Flame, which
can be activated 24 times per day with a Penetration of +58. The unfortunate
nickname for this item came from the time when Mandator roasted a couple of
luckless sea faeries, but that's another story...
Lesser Enchanted Items
Certamen Cauldron
This item was presented as a gift from the Covenant of Dankmar when they
visited for an Interim Tribunal many years ago. It is a large cauldron
which enables the user to practice their skill at certamen. It was a
deliberate insult on the behalf of Dankmar to present this item - not long
before one of their witches had soundly defeated Mandator in such a
contest!
The Council Table
When the new tower was constructed, the Council approved the construction
of a magical table for the new Council Chamber. Saeed crafted this
crescent-shaped table, along with its set of matching chairs. It is imbued
with a Rego Terram effect to enable the chairs to move when called.
Dying Vat
A large dying vat made by Fionn as covenant work in Spring 1237. It is
enchanted with a 30th level Muto Animal effect which changes the
colour of the dye inserted to a more expensive blue. It is not located
at the covenant, but at the warehouse of Mme Bertise, a business partner
in Pinoret, where it is used to dye wool (and thereby add to the
covenant's income).
Poleaxe and Spear of Malinbois
These two items were made in Winter 1240 by Francois as covenant work. They
are both enchanted with a minor Rego Terram effect to increase the
damage inflicted by the weapon. They were intended to be used by the
two sergeants, Davis and Tomas.
(New) Seal of Malinbois
A replacement protective amulet for the Turb captain, crafted by Saeed
as covenant work in Summer 1240. It is an oval-shaped golden amulet,
covered with Arabic symbols. On the reverse it bears the symbols of
Malinbois and the House of Verditius, as well as Saeed's sigil. The Seal
grants a Magic Resistance of +23 to all nearby, provided that they were
present at the time of activation. This effect can be performed 6 times
per day.
The Sword of the Beogarts
One of Marlowe's lesser creations. It is enchanted with the following Effects:
- Aura of Rightful Authority (Rego Mentem 20, once per day)
- Call to Arms (Rego Mentem 15, once per day)
Vis Detection Glove
A black leather glove made as covenant work by Salamandrus in Spring 1237.
It is imbued with Sense the Nature of Vis, and has unlimited usage. The
shape of the glove changes to match the appropriate hand signal for the
Form of vis found.
Wand of Demon's Eternal Oblivion
A jasper-tipped wand crafted as covenant work by Salamandrus in Winter 1240.
24 times per day, a 37th level Demon's Eternal Oblivion can be
fired off, with a Penetration of +37.
Miscellaneous Items
This category includes objects which are magical in nature, but are not
actually Enchanted Items per se: potions, arcane connections, Infernal items
and so on.
Arcane Connections
The Covenant maintains Arcane Connections to all present members. There is
also an Arcane Connection to one of the Specula at Doissetep.
Father Tanchus' Items
These were acquired after a bloody battle in an Infernal Regio in
the Forest of Shadrishel. During the combat with the corrupt priest and his
Infernal minions, he became buried and so magically transported himself to
safety, leaving his clothes and possesions behind. His cloak has since been
destroyed, but there still remains a magical gemstone (suspected by the
Magi to be a Courtstone) and a large black diamond. Father Dietrich
attempted to destroy them, to no avail, so he is keeping a close eye on them
in the chapel instead.
Mordaleus' Inventions
Our erstwhile alchemist, Mordaleus, has been working constantly in his lab
since his arrival. He has created several useful items for the Covenant so
far:
Concoctions
- Tincture of Betony (2 doses): +3 to Str (max 5)
- Tincture of Vervain (2 doses): +5 to 1st and Atk
- Tincture of Spider Plant (2 doses): grants Climb 4
Devices
- Skeleton Key
- Silver Detection Rod
- Alchemist's Torch
Oeric's Sword
This is a holy sword acquired by Oeric from the town of Neisse in Eastern
Europe on an expedition to the Novgorod Tribunal about fifteen years ago. When
it is blessed (the friar usually manages a pretty good blessing!) it does
greatly increased damage against Infernal beings (and to a lesser extent Fay
and Magical creatures) - but for one hit only. It is certainly not magical, but
it is not known whether the enhanced damage is due to some Divine property
of the sword or whether it is merely a product of the blessing.
Simon's Poisons
After his death, the items of the sneak Simon were placed in the stores. They
are a collection of dangerous poisions (and antidotes), but they are not
believed to be magical. Only a few remain intact.
| Level | Medium | Type | Time to act | Time to effect | Damage | Number | Other
|
| 15 | Powder
| Inhaled | Instant | Instant | +15 | 1 |
|
| 20 | Powder
| Ingested | Instant | Instant | Poison antidote | 1 | +4 stamina
|
| 25 | Powder
| Ingested | Slow | Instant | +25 | 2 |
|
Items Yet To Be Investigated
A few items have not yet been studied, so that their powers are (largely)
unknown.
Axe
This is an extremely heavy two-handed battleaxe, formerly belonging to
the guildmaster of the Forester's guild in Canet-Plage. When held
correctly, the weapon seems to have no weight. The item seems to be imbued
with some kind of effect to destroy metal armour that it hits.
Barrel of Moonshine
This item was taken by Callidus on an expedition to a small island in the
Great Sea. The island seemed to be the remains of a small Covenant and the
abode of an ancient half-Faery Magus. Callidus stole it (along with a
load of Vis). It's a barrel full of a shiny, silvery liquid. Although not Vis,
it is definitely magical. It remains to be investigated.
Chalice from King Valdine's Tomb
The one item from the tomb (see above) yet to be investigated. It is a small
golden chalice encrusted with red gems around the outside. It seems to fill up
with wine at sunrise and sunset. The effect of the wine is unknown.
Ex-Items
Items that for whatever reason have been lost, traded or disenchanted.
Assumpta's Potions
A single batch of 3 potions made by Assumpta as probationary work. They
are enchanted with Path of the Ashen Body (otherwise known as
Rise of the Feathery Body).
Destroyed when some kind of wind elemental was released in the stores in
Winter 1236.
Bronze Medallion
This item is a small bronze-coloured metal disc, with a small hole where
a broken cord is attached. It bears a mysterious symbol on one side. It was
found in the deserted camp of a group of gypsies just outside Elne. It is
non-hermetic in origin. The wearer of the medallion will always be
recognised by gypsies as a friend, although it is cursed so that it will
never remain on a non-gypsy for any length of time.
Rather stupidly, it was taken out on an expedition to the Alps at the
start of 1238, and not surpisingly, it was lost somewhere on the way.
Cloak of Souls
Another item acquired after the battle with Father Tanchus and his minions
in the Forest of Shadrishel. The cloak is a very disturbing sight; it seems to
be composed of the agonised faces of the Magi of the former Spring Covenant of
Lariander. It is currently being kept by the friar, who is blessing it
periodically in an attempt to relieve the suffering of the souls trapped
therein. Until something else can be done, that is.
Seemingly disenchanted after Jean-Pierre's death and was burnt by Father
Dietrich.
Cloaks of Invisibility
Quantity: 7. A set of cloaks, black as night, made by Malevola Serini as
Covenant work in Autumn 1230. They can only be used once before their
enchantment fails, but they render the wearer completely invisible until they
are taken off (or until the next new moon).
Discovered to have lost their enchantment in Spring 1234. Reason unknown.
Cloaks of the Wizard Disguised
Quantity: 2. These useful items were made by Lunantha as work for the Covenant.
They are invested with Passivity of the Spell Casting Wizard (Muto Imaginem
25) as a constant Effect.
Discovered to have lost their enchantment in Spring 1234. Reason unknown.
Conch Shell of Plenty
This item looks like an ordinary conch shell. You can even hear the sea if you
put your ear to it. It is about a foot and a half across. Upon commanding the
shell to "Bring forth a bountious banquet", it produces enough food for one
person. This effect may be used three times per day.
Discovered to have lost its enchantment in Winter 1236. Reason unknown.
Crown from Prince Lyzian
A Faerie item given to a party from Malinbois in return for saving the
underwater palace of a Seelie Prince. It is a delicately carved crown of
coral. Dolphins of immaculate detail swim through a stormy ocean. If placed on
the head it allows the wearer to communicate with all sea creatures.
Destroyed in the earthquake of Spring 1241.
David's Sword
The final item in the set of 3 combat relics from Calebais. This sword can
produce small flames at the tip (Creo Ignem 5) when the bearer
concentrates, and has enhanced stats.
Lost when Severin was killed in Canet-Plage in Autumn 1234.
Demon's Heart Quarters
Quantity: 2. Two segments of the caligo heart of the "Devourer". They are kept
separately. Mandator managed to decipher the first quarter of the true name:
"Eloch".
Disappeared sometime during 1237/1238 - probably stolen by the Devourer's
minions.
Enchanted Armour
Three sets of Plate Cuirass armour that is magically light (half weight).
They were made by Tribius, filius of Rhegor.
Discovered to have lost their enchantment in Spring 1234. Reason unknown.
Items from the Druid's Barrow
These minor items were found in a nearby barrow soon after the Covenant was
founded. They are a chalice, a knife, a stone and a wand. The chalice is
enchanted with Subtle Taste of Poison and Purity and has the power to
change the properties of liquids (Muto Aquam 10). The knife has now
become Odette's talisman. The stone is invested with Tracks of the Faerie
Glow, and the wand is enchanted with Flash of the Scarlet Flames
which can be activated thrice daily. All of the items have a Waiting Spell
in them, allowing a Spell of upto fifth magnitude to be stored.
Discovered to have lost their enchantment in Spring 1234. Reason unknown.
The Epistolis Stone
This item was made by the ancient Mercurian Magus Marlowe, filius of Apromar,
follower of Flambeau. It is instilled with Effects to record (Rego
Imaginem 35) and play back (Creo Imaginem 25) audio and visual
images. About 24 hours worth of images can be stored in this handy object.
Lost its enchantment in Winter 1236 (reason unknown) and was then
smashed when the wind elemental was released. The fragments are being
stored with care.
Fellbane
This longsword was obtained by one of the grogs, Charles, on an expedition to
the coastal village of Salleau, when a Giant was raised from its slumber.
It is a magical weapon, with enhanced powers against monsters, especially
Giants. The power is activated by swinging around the head three times
before striking (this gives a penalty to 1st Strike).
Taken from Victor when he was captured by the Devourer's mortal servants.
Galian's Glass
This eyeglass with a gold band is a Lesser Enchanted item made by Galian
Sicarius as Covenant work in Summer 1231. It is invested with a 15th level
Intellego Vim effect (which can be activated 12 times per day) to
enable the wearer to perceive Regio boundaries.
Discovered to have lost its enchantment in Spring 1234. Reason unknown.
Hearth-Stones
Quantity: 6. A set of lesser enchanted devices made by Galian Sicarius as
part of his probationary work for the Covenant in Winter 1230. The stones
are installed in some of the laboratories, and provide warmth and light upon
command. One is placed in the Council Chamber.
Discovered to have lost their enchantment in Spring 1234. Reason unknown.
Kite Shield
A shield imbued with +15 Magic Resistance.
Discovered to have lost its enchantment in Spring 1234. Reason unknown.
Knives from Val-Negra
A case of knives was recently obtained whilst exploring the mysterious series
of caves in the Covenant of Val-Negra. A light pinkish globe was also found,
but after a season of wasted lab investigation, it was determined to be
non-magical. The knives still await research.
Discovered to have lost their enchantment in Spring 1234. Reason unknown.
Lance of Holy Fury
Also called the Lance of the Son's Revenge. It was crafted by Peregrine
Demonsbane, and took him 4 years to make. It is a lance of virgin Iron (created
de novo using magic), 3 ells long (11'3"). It has a blade along most of its
edge of purest diamond. The shaft is inlaid with jasper and coral, spelling
out letters of the Prayer of Exorcism. It is devilishly sharp. The result is a
large and deadly weapon enchanted with various Effects to facilitate
the destruction of Demons - undoubtedly the finest piece Peregrine
produced before his untimely death. The lance will automatically fly from the
wielder's hand towards the designated target, doing hideous amounts of damage
(with a high-level Demon's Eternal Oblivion) before returning. It was
until recently located in the Council Chamber, forming the centrepiece of the
Council Table.
It has only been used on a couple of occasions, the first time was when
Mandator threw it at a puny messenger Imp outside the walls of the Covenant.
This was totally unnecessary since the laughable creature posed no threat - it
could not even get past our Aegis. This was much to the annoyance of Callidus
(trying to converse with the creature) who successfully Fast-Cast a Rego
Terram spell to deflect the lance. When the weapon returned, Mandator
promptly threw it again, only to be deflected once more. Seeing this, he then
obliterated the creature with several multi-cast Incantations of
Lightning! This was just as Callidus had successfully arranged a meeting
with the Imps's mistress, Sainella, Negotiator of the Middle Echelons - but
that's another story...
The lance has also been used successfully by Mandator against some Bock
(He-Goat Mask Demons).
The powers in the lance are:
- Whitefire Chant (Perdo Vim 40, unlimited use)
- It can hurl itself to attack (Rego Terrram 15, constant use), and
then returns within 1 round (Rego Terram 15). Range: 200 paces.
- Tide of Demonic Oblivion (Perdo Vim 44, 12 times per day). +20 vs
Infernal Might.
- Demon's Eternal Oblivion (Perdo Vim 44, 12 times per day). +40 vs
Infernal Might.
- Aura of Demonic Presence on the Heads of Known Demons (Creo Auram 40,
Vim requisite)
- Blessing of Antaeus' Fortitude (Muto Corpus 35, Terram requisite, once
per day)
The item is trapped with Spectacle of Abject Terror (Creo Mentem 20) to
prevent casual use, it can Understand Latin (score 3) and has a Lance Attack
skill of +3, Lance Parry skill of +3 and Intimidate of +2.
The stats of the weapon are: 1st +11, Atk +5, Dam +17, Par +6.
Against Demons, it is deadly: 1st +18, Atk +11, Dam +39, Par +6.
In Spring 1230, it was discovered that this item has been
disenchanted, and all its powers have been lost! The reason for this is
unknown.
Larin's Staff
Presented as a gift by Larin (now Larinda the Elder at the Covenant of
Dankmar) at an Interim Tribunal held at Malinbois many years ago. She
apologised for the fact that it wasn't very powerful - she said she wasn't
very good at making items. It was never known what effect was instilled.
Discovered to have lost its enchantment in Spring 1234. Reason unknown.
Laurent's Healing Potions, Soothing Basalm and Aphrodisiacs
A small collection of potions made by Laurent in his spare time when not
occupied with his Redcap duties.
| Medium | Type | Duration | Time to act | Effect
|
| Powder | Ingested | Instant | Instant | +2 to Chirurgy, stains area, dark brown
|
| Liquid | Spread on cuts | 1-5 hours | 1-10 rounds | +2 to Chirurgy
|
| Solid | Ingested | Slow | Instant | +1 to Chirurgy
|
Destroyed in Winter 1236 when the wind elemental was released.
The Leg of the Rejuvenated Sneak
This Lesser Enchanted item is a replacement left leg which animates to allow
proper movement. However it is currently useless, since Simon (who it was
made for) died on the very first expedition that he wore it! It was crafted
by Callidus as work for the Covenant.
Discovered to have lost its enchantment in Spring 1234. Reason unknown.
Mandator's Staff of Thunder
This destructive item is invested with the following Effects:
- Summon the Great Storm (Creo Auram 55, 24 times per day)
This summons a very large and destructive storm. One lightning bolt is
emitted from the storm every 3 rounds - these can be directed by the
wielder if concentrating. The storm takes half an hour to gather and
lasts for a further half-hour.
- Summon the Hammer of Thor (Creo Auram 55, unlimited use)
This summons a bolt of lightning from the clouds, the size and intensity
of which depends on the prevalent weather conditions. It is most
efficaciously used in conjunction with the above Effect.
Discovered to have lost its enchantment in Winter 1236. Reason unknown.
Marcus' Trowels (Numbers 1 and 2)
Quantity: 2. Marcus had unimaginatively named these Lesser Enchanted items
"Trowel 1", "Trowel 2" and "Trowel 3". They were invested with Moulding
Rock as Mud with Duration: Sun.
Left behind in the Dragon's cave near La Rochelle.
Mandator's Hammer
After Mandator's unfortunate transformation, his items were placed in the
stores for general use. This small silver hammer is invested with Wind
of Mundane Silence at 100th level. This Perdo Vim Effect is
capable of dispelling Hermetic spells of upto 50th level - it has proved
very useful in the past.
Discovered to have lost its enchantment in Spring 1234. Reason unknown.
The Orb
This large orb is a mysterious Faerie item originally belonging to the Fay
from a forest near La Rochelle. Its exact effects are not known, but it seems
to exert some kind of mental control over Madeleine, who was the first to
touch it.
Stolen.
Plague Relief Potions
2 batches of a formula made by Laurent as covenant work in Summer 1238. The
imbiber gets +2 on Stamina rolls vs the plague (the plague currently
affecting the Val du Seraque, that is).
Used by the nearby villagers.
Plate Hauberk Armour
A magical set of Size +1 armour that used to be worn by Sir Severin. It has
a Protection of +15 and a Load of 3.5.
Discovered to have lost its enchantment in Spring 1234. Reason unknown.
Portal of Secrecy
A Lesser Enchanted item made by Imanitos Mendax as enforced work for the
Covenant in Autumn 1230. It is a large 4' square slab of granite, about 6"
thick, with an elaborate raised circular pattern on the top. It is placed
across the vault in the caves as a sturdy trap-door. It is invested with a
Rego Terram effect which allows it to be opened only when the two
large ornate keys are placed in the central keyholes. It can be activated
6 times per day, and the keys are normally kept by the admonitor and one of
the magi conditores.
Discovered to have lost its enchantment in Spring 1234. Reason unknown.
Potions of Leap of Homecoming
Quantity: 6. These were made by Callidus' Automated Alchemical Engine.
Discovered to have lost their enchantment in Spring 1234. Reason unknown.
4 of the 6 disenchanted batches were then subsequently lost in Winter 1236
with the wind elemental.
Pouch from King Valdine's Tomb
This item from the tomb is an ordinary pouch which has been tied up with
golden twine. It was opened in the tomb and brought into itself a great wind
that seemed to be trapped in a room. The pouch can be seen moving from time to
time as if something inside is trying to get out.
Discovered to have lost its enchantment in Winter 1236. Reason unknown.
The pouch was shredded, allowing some kind of wind elemental to be released
(so we believe). This elemental caused much havoc, destroying other items
and lab equipment.
The Seal of Malinbois
This is a protective amulet (the symbol of Malinbois on a chain) made by
Salamandrus as Covenant work. It grants the wearer a constant Magic Resistance
of +30. It is usually worn by the leader of the Turb on expeditions.
Lost when Severin was killed in Canet-Plage in Autumn 1234.
Seir's Waters
Quantity: 1 pint. The only remaining pint of this valuable magical water,
salvaged recently from Serina's lab when she died. When used to open the
enchantment on a new item, it allows twice the normal number of effects to
be instilled, ie. 20 levels of effects per pawn of Vis used to open the
enchantment.
Destroyed when some kind of wind elemental was released in the stores in
Winter 1236.
Serina's Wand of Handy Extermination
One of the newest items, this is a Lesser Enchanted device made by Malevola
Serini as Covenant work in Summer 1230. It is a wand invested with a 40th
level Perdo Animal effect which rips the heart out of an animal at Near
range. It kills those creatures which have hearts, assuming the Penetration of
+57 gets through. It can be activated 12 times per day.
Discovered to have lost its enchantment in Spring 1234. Reason unknown.
Simon's Poisons
After his death, the items of the sneak Simon were placed in the stores. They
are a collection of dangerous poisions (and antidotes), but they are not
believed to be magical.
| Level | Medium | Type | Time to act | Time to effect | Damage | Number | Other
|
| 10 | Powder
| Ingested | Instant | Instant | Poison antidote | 3 |
|
| 15 | Liquid
| Injected | Instant | Instant | General paralysis | 1 |
|
| 15 | Liquid
| Ingested | Rapid | Instant | Sleep | 0 |
|
| 15 | Powder
| Inhaled | Instant | Instant | +15 | 1 |
|
| 20 | Oil
| Injected | Rapid | Instant | +20 | 0 |
|
| 20 | Powder
| Ingested | Instant | Instant | Poison antidote | 2 | +4 stamina
|
| 25 | Powder
| Ingested | Slow | Instant | +25 | 3 |
|
| 30 | Liquid
| Injected | Slow | Instant | +30 | 2 | Special
|
| 40 | Liquid
| Ingested | Slow | Instant | +40 and heart attack | 1 | "Fionn killer"
|
Note: The "Fionn Killer" has recently gone missing! Fionn is reported
to be worried...
Apart from a few batches (see above), these were destroyed when the
wind elemental was released in Winter 1236.
Spear from Prince Lyzian
Another Faerie item from the underwater Seelie Prince. It is a simple short
spear made of wood and coral. It enhances the wielder's prowess with the spear
and if one thinks about the spear glowing, it will give off a dull green
light.
Taken from Bert when he was captured by the Devourer's mortal servants.
Specula
The Covenant has two Specula. One was crafted by Odette to allow her to
travel from her laboratory way off in the mountains to the Council Chamber
on Santare Hill. She can travel in person, or just send an image of herself.
The other Speculum was a gift from the Covenant of Moonfield. It allows
communication between the two Covenants.
Smashed during the earthquake of Spring 1241.
Stone Mace from Salleau
This huge weapon was found inside the Urn (see below). Pull to the Watery
Grave (Rego Aquam 35) can be activated (by striking the sea) three times
per day.
Discovered to have lost its enchantment in Winter 1236. Reason unknown.
The Sword of Malinbois
A Lesser Enchanted item made by Callidus as Covenant work. It is a large
sword engraved with the symbol of Malinbois, and is now carried by Braeble.
It has two 30th level Rego Terram Effects which provide a constant
bonus to First Strike and Damage. Its stats are: 1st +10, Atk +3, Dam +16,
Par +3.
Fell into the ravine in Home with Guy when he died, and has not been
seen since.
The Sword of War
This is a very large cavalry sword that was carried by "War", and was
retrieved when he was killed. It is possibly Infernal in origin.
Father Dietrich could not destroy it, and so he buried it on
consecrated ground instead.
Trowel Number 3
Originally a matching set of 3. Marcus had unimaginatively named these Lesser
Enchanted items "Trowel 1", "Trowel 2" and "Trowel 3". They were invested with
Moulding Rock as Mud with Duration: Sun. In the past they had been
used on the (multiple) occasions where repairs to the Covenant's
infrastructure have been necessary. Now only one remains, after the other two
had to be left behind in a Dragon's treasure pile (in the cave near La
Rochelle).
Discovered to have lost its enchantment in Spring 1234. Reason unknown.
The Wands of Fire
There used to be a matching set of two of these items; lesser wands also made
by Pyran. They were invested with Pilum of Fire, activated 24 times per
day with a Penetration of +53.
Both have now been traded away, one with a Salamander when crossing the
Ring of Fire, the other more recently at the Covenant of Val-Negra.
The Wand of Fire and Ice
One of the items from King Valdine's Tomb. One end is red-tipped, from which
can be cast a Ball of Abysmal Flame 3 times per day. The other end is
blue-tipped, from which comes an opposite ice effect, also 3 times per day.
The Penetration is +35.
Discovered to have lost its enchantment in Winter 1236. Reason unknown.
Yew Bow
This was the other item raided from the lab of Vorn in the Novgorod Tribunal
when he was Marched. Imanitos claimed it, and for a few years it lay around
his lab, unused and univestigated. Eventually, he decided it was of no use
to him, and so he sold it to the Covenant for five Pawns of Vis. It is a
large longbow, which seems to have an increased range, and a much greater
penetration into materials corresponding to Animal or Herbam. A useful
hunting bow.
Discovered to have lost its enchantment in Winter 1236. Reason unknown.
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