The Covenant of Horsingas

This covenant runs more as a group of allied bandits than a Hermetic Covenant. The weardmenn (grogs) indulge in drinking and games, which often lead to fights. The magi scheme and feud among themselves, each one putting forward his or her own plans and targets. There are few women among the inhabitants, and these are as mercenary as the men. The ramshackle buildings put up by the weardmenn in the caves as barracks are always in danger of collapse, and many move their bed-rolls into the deeper caves that the magi let them use. Those with delicate stomachs are advised to sleep in the open, since the caves are also the main stable for the covenant’s precious horses. The magi dwell in the buried tower above the caves, which is in much better condition. Six of the ten available sancta are in very good condition. The covenant language is Saxon, which the surrounding dale men understand, though they speak one of two dialects, Scottish to the north (a Saxon/Gaelic hybrid) and Northumbrian (which makes heavy use of Danish). In addition, the magi have developed a series of code words in Latin, which allow them to discuss raids and targets under the noses of magi from other covenants.

Horsingas is a simple tower-castle that has been carved into a hill. Therefore it is the equivalent of a normal tower, but almost entirely underground. The entrance level of the covenant, which is the middle of the 5 floors, is mid-way up the hill, and has been cunningly built to make use of natural features such as overhanging rocks and large boulders to obscure the windows and main door. The ‘roof’ of the tower is level with the top of the hill, and has an open light well and four sentry posts, which are the top of four turrets that run up the outside of the keep. Being buried in a hill gives Horsingas superb protection from attack. The four sentry posts on top of the hill are hidden by illusion (see below), and overlook all four approaches to the hill. The light well can be closed up if required. The sentry posts have spiral staircases that lead down to the bottom layer of the fortress, and have viewholes all the way down.

Horsingas is very good at making enemies. As far as they are concerned, they are surrounded by enemies - Normans to the south, Lowlanders to the north and treacherous Britons to the west. However, at a more immediate level they have made themselves rather unpopular with the local nobility.

The magi of Horsingas are perhaps the least cohesive group of magi in the Loch Leglean Tribunal, united only by their common goal - to return England to Saxon rule. They pay little attention to research or creating items, other than to aid their fight against their foes. Each magus has a grudge against the Normans, but the magi’s goals and plans are often at cross-purposes. Leadership of the covenant rests uneasily on three magi, Edwin, Whitburh and Jehan. Even when these three co-operate, the other magi of the covenant do not necessarily agree with their decisions.

Despite the internal dissention, the covenant presents a solid front in matters Hermetic, voting as a block in tribunals. This unity has made Horsingas one of the three powers in the tribunal and it has attracted its share of the aonaranan (solitary magi) in many matters.

  • Sir Edwin of Hexham, scholae Tytali. Edwin is perhaps a warrior first and a magus second, still, his spells help him to be an even better warrior. He is an expert strategist, and is often to be seen in the midst of battle astride his flesh-eating horse Heard Healu.
  • Whitburh Frithowebba, scholae Guernici. The only quaesitor in the Tribunal of Loch Leglean, Whitburh often finds herself divided between loyalty to the Code and loyalty to the Covenant. The latter usually wins.
  • Sir Jehan of Surrey, scholae Jerbitonis. Though not a warrior, he is a noble, and usually accompanies the covenant’s men into battle
  • Ælfred of Thirlweall, scholae Tytali. Once the leader of the covenant, he has been usurped by his filius Edwin.
  • Ealwynn of Keswick, scholae Bjornaeris. Intelligent, swift, and utterly ruthless. She is married to Coenwulf.
  • Coenwulf Eofurcumbol, scholae Bjornaeris. Apprenticed to the same magus as Ealwynn, the two fell in love immediately, despite being entirely different from each other. Coenwulf is a huge hulk of a man with the heartbeast of a boar, and the wits to match.
  • Guiseppe del Mato, scholae Flambonis. A mercenary from Sicily who was apprenticed at Verdi, Guiseppe has the soul of a magus, the skill of a smith and the mind of a warrior. He wandered Europe for most of his post-Gauntlet life.
  • The covenant has ten individuals that could be considered consortis.

  • Caedwalla is a veteran of the Baron’s Rebellion and in gratitude for his heroic effort against the Scots, he has been given longevity potions to keep him fighting fit. He is the leader and trainer of the footsoldiers of the covenant. He is the nearest thing that the covenant has to a leader of all of the grogs.
  • Alexander Nixon is the youngest brother of the clan chief of Clan Nixon, and has no real chance at leadership of the clan. Thus he now commands the Bordermen that fight on pony-back in the duguth of Horsingas.
  • Heremod is a Dane who was exiled from his homeland due to his violent temperment. He is the unofficial leader of the baresarks in the turb.
  • Ceredig is a deacon of the Celtic Church. Though he has not taken up weapons himself, he condones the need to fight for one’s beliefs.
  • Wihlfred is the Librarian of Horsingas. Once he was the apprentice of Jehan’s pater, but after 5 years of apprenticeship it became clear that Wihlfred’s Gift had dwindled to nothing for some reason. He now serves as the amenuensis and librarian for the covenant. His knowledge of Magic Theory allows him to assist in the decoding and rewriting of lab notes. Horsingas has decided that it is worth keeping a guard in the library, as it is the first target of raids, and Wihlfred’s brother Wulfhere, a trusted weardman, performs this task.
  • Glesig is the covenant’s smith, an unusual post for a woman to hold. However, Glesig is a huge woman with mighty thews, and is rumoured to be less than human. She is skilled at intricate work, and can turn her hand to weapons, jewelry, glassblowing and carpentry.
  • Anna is an ancient Highlander who Ælfred met whilst in Scotland. She is known in the covenant as ‘Cailleach Anna’, and it is said that she has great magical powers and is afforded a lot of respect from the non-magi.
  • Cerdic is a Southern Saxon, and was once a member of the Covenant of Seven Sisters. He is the ostler of the covenant, a seemingly lowly position but the magi give him much respect for his knowledge of horses. He is the only one other than Edwin who can get near Heard Healu.
  • Billing is a good friend of Hereward, and accompanied him when he was exiled from Denmark. He is responsible for keeping the lore of his people alive, and is a trained storyteller. His biggest assest to the covenant is his vast memory.
  • The magi of Horsingas use terms from Old Saxon for their grogs, so they have a duguth of weardmenn rather than a turb of grogs. Custos are referred to as huscarls. The grog captain (or thegn) is currently Caedwalla, who has the respect of most of his men, who are mainly native Northumbrians or Scots. The duguth is currently at only 2/3 strength, numbering at about one hundred weardmenn, which can be broadly divided into four groups:

  • Forty of the wearmenn are foot soldiers, armed and armoured with equipment plundered from their opponents, so armour ranges from chain hauberks to no armour at all, with the majority of the footmen in cloth gambesons and helmets. All the foot soldiers are trained to use a one-handed spear, and in addition may carry hand weapons of any sort. Caedwalla is responsible for these troops personally.
  • Another two dozen are light horsemen from the surrounding Border families. They are all skilled riders mounted on the dale ponies prevalent in the Border region. They are equipped with a spear, shield and sword, and wear leather or cloth armour with an iron helmet. They are especially good at harrying the heavier Norman cavalry, and often use a feigned retreat over marshy ground to mire their opponents. They are led by their kinsman Alexander Nixon.
  • There is also a squad of 21 crossbowmen, trained personally by Guiseppe del Mato in the use of the most feared weapon of the North, the heavy crossbow which he had specifically imported from his native Sicily.
  • Finally there is a group of 11 men and one woman who pride themselves on their ferocity and are known as the baresarks. They wear no armour except the pelt of a bear (which most slew single-handed), but work themselves into a fury before battle. They carry axes and shields into battle and all try to outdo each other in ferocity. Only two actually have the Berserk Virtue. They are lead by Heremod.
  • When the magi go into battle, they each have their own troops. Sixteen of the horsemen and the same number of footsoldiers follow Sir Edwin and carry his badge on their shield (a rearing black horse). Sir Jehan commands 14 of the footsoldiers and the rest of the cavalry, his badge is three skulls. Coenwulf is accompanied only by his Baresarks (their badge is a piece of bear skin nailed to the face of the shield), and Guiseppe takes his crossbowmen and the remaining ten footmen, whose shields bear red and black vertical stripes. There are group rivalries among the four divisions, especially between the two groups of horsemen and between Jehan’s footmen and the baresarks. Fighting between the groups is allowed, but only barehanded. If anyone draws a weapon on another of the duguth, that person is subject to the ire of the magus whose weardmenn he or she strikes.